Category definition for iOS
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0
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2232
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February 18, 2014
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Testing IAP locally on iOS
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1
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219
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June 22, 2022
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App Store publishing error
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7
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687
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May 24, 2022
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How do I convert my icons to use an asset catalog
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1
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169
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May 9, 2022
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XnaMediaPlayer doesn't play my song again on iOS after it had finished
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0
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188
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March 14, 2022
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UI Thread Freezing on Startup
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0
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363
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September 21, 2021
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Failed to load library: libSDL2-2.0.0.dylib
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1
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473
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October 18, 2021
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Is it possible to restart my game automatically on iOS and Android?
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2
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294
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September 23, 2021
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Gap between tiles on iOS (not on Android)!
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0
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223
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September 22, 2021
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What is the best way to create a crash report on iOS and Android devices?
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3
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288
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September 16, 2021
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GameWindow orientation different between android and ios
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1
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415
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March 12, 2021
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What is necessary for iOS dev?
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8
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1046
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February 28, 2021
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iOS SetRenderTarget(null) crashes
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0
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309
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February 9, 2021
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iOS app variant hangs on SpriteFont load, while works win10store variant
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1
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300
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January 28, 2021
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DepthFormat.Depth24Stencil8 is not working on iOS MonoGame
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1
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369
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December 1, 2020
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Game stutters on iOS when resuming from app switcher or unlocking phone
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1
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376
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August 16, 2020
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[Solved] iOS Content not found (new develop MGCB.Task)
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3
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511
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May 24, 2020
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Errors with AssemblyInfo.cs
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2
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534
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May 19, 2020
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MonoGame iOS IDictionary<Byte, T> crash
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5
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1086
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November 8, 2019
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mp3 Songs won't play on iOS
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19
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3397
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October 30, 2019
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Hiding iPhone X home indicator bar
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1
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1262
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August 1, 2019
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Receiving Multi Touch Events with overlaying ViewController
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1
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1182
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June 30, 2019
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multitouch doesn't work in the iOS project
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2
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1829
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June 29, 2019
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Problems with spritefonts on Mac
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3
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958
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June 26, 2019
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Issues building SpriteFont on Mac OS
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0
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1124
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June 14, 2019
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Metal Support
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0
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1191
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March 3, 2019
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SamplerState.LinearWrap black rectangle
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2
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2263
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February 11, 2019
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PNG image colors not correctly displayed
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12
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1931
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December 18, 2018
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System.IO.EndOfStreamException in MonoGame.Framework/Graphics/DxtUtil.cs
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7
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3083
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September 21, 2015
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How can I implement push notifications in a MonoGame iOS/Andoid project?
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9
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2075
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November 10, 2018
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