Hey, apologies if this has already been mentioned (I did a search, but couldn't find an answer). From my understanding based on the videos and skimming through the source for the Tiled map related source files, there's no support for tileset collisions, correct?
I ask because currently I'm building my Tiled maps with a 16x16 size, but some of the tiles are 32x32 (to get around the constraints of Tiled map sizes when using multiple sized tiles). Therefore when generating a collision layer through Nez, it only generates a collision box of 16x16 in the base point of the tile sprite (which I can see making sense). But to then get around this limitation, I would use the Tileset specific collision editor, however it doesn't appear to be supported.
From what I can tell, my options in this case would be to A) Manually draw on collisions to the tilemap with objects (not ideal), or to use 2 different TIled maps, one for each grid size, and overlay them (even less ideal).
I'm just wondering if there's any support for something like this that I've missed with Nez, or if you have any plans to support the tileset collision editor in the future?