Hey, so I've been using Myra in my latest project (by the way, amazing framework, really easy to use and works well). But I've noticed something that could be a small bug (or I'm just doing things incorrectly), but my game has stuff that needs to be rendered under the UI, so the obvious first thing to do would be to change the order in which things are rendered. But even after changing the order, Myra still gets rendered under all my sprites for some reason. Is this a bug of Myra or am I doing something incorrectly? Here's my code:
spriteBatch.Draw(background, new Rectangle(0, 0, 256, 256), Color.White);
_host.Bounds = new Rectangle(0, 0, 256, 256);
As you can see, Myra is being rendered after everything else (yes, I checked the render order in
spriteBatch.Begin(), it is correct.) but yet Myra is still getting rendered under the background sprite.