I'm currently porting one of my XNA game to iOS using Monogame.
When executing "myContentManager.Load(mySongName);", an exception is raised: "Could not initialise an instance of the type ‘MonoTouch.AVFoundation.AVAudioPlayer’".
Note that mySongName is an xnb (pointing to a wma file) which was generated from a mp3 file via the XNA ContentManager on Windows.
I followed the advices given in this thread: I patched xnb file (thanks to an hexEditor) to make it point to my mp3 source file (rather than wma generated file) and copied the mp3 file close to the xnb.
Unfortunately, the same exception is still raised.
(Note that I do not get the "Not a wave file" error, got by davejn82)
Can someone help me, please ?