I spent a huge amount of time a couple of years ago trying to get a 2d bloom effect working for a particular project, I couldn't achieve what I needed, it was too expensive.
Having moved to the 3d world things are a bit different and I'm hoping I'll be able to achieve what I'm after.
How do I apply a glow or bloom to a 3d model? I'm guessing this will be done with textures? I'm stuck with Blender and fbx files, these are the only type I can import. While blender has loads of settings not all of them read properly in Monogame, or at least the pipeline converter.
The other part to this, for a glow effect there really needs to be a medium for the light to bounce off, do I need a fog around an item?
Anyone have a quick example? Or a tutorial link?